The Progress Diary of Director Meguro, Vol. 5

17 more days to Maki.
Good Day, Meguro here.
Today I’m writing from a certain studio in the city. The sakura are in full bloom here, has everyone had their flower-viewing sessions yet?
I went to a place called Tatsumi Kaihin Kouen (Tatsumi Seaside Park) last weekend to enjoy the blossoms. I’ve been going there for flower-viewing in the past two to three years, so it comes highly recommended.
The sight of a few hundred metres of sakura trees in full bloom is a sight to behold, and yet hardly anyone goes there! It is quite a little-known flower-viewing spot in the city.
Moving on to Persona, we are finally three weeks away from the day it goes on sale.
Have you checked the official site? It was updated yesterday. The most interesting bit about the update has to be the battle system preview.
To make the game fit for portable gaming habits we had to tweak many things (including the speediness of the battle flow), but even so the battle system is the one aspect of the game we put a lot of effort into, so do go watch the previews.
The battle replay in the later bits of the video had skip on, isn’t it really fast? It’s easy to get addicted to the pace with skip turned on, but as a developer I would say that it’ll be nice if you limit the usage of skip to times where you are in a rush…
It’s a battle after all, so if you’re free, please enjoy it.
[Meguro Shouji]
◆Director of Persona
◆Sound Composer for Persona 3, Persona 3 Fes, Persona 4
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