The Bonkurasu Brigade

Persona 3 Portable – Creator’s Blog Part 4 (Hashino Katsura)

Part 4 of Famitsu’s P3P Creator’s Blog translations. They probably say it all the time because it’s their job, but have you preordered your copy yet? (lol)

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Hi, Hashino here.

The release date of Persona 3 Portable is drawing near

Getting into the Top 30 Most Anticipated new game releases on Weekly Famitsu has been something greater than what we had expected.

The readers may have had a chance to experience the game at the Tokyo Game Show last week, too.

How was it?

Right now, on the Persona 3 Portable home page, we’ve been receiving many messages of encouragement and questions. We might have a chance to answer those on the main page, so please do keep them coming!

(At Tokyo Game Show, Persona 4 managed to bag the Japan Game Awards 2009 “Excellent Game Award”!! Many thanks to all the fans and visitors for their encouragement. As a production representative, we thank you!)

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Kuma is thankful too!

In Persona 3 Portable, some of the developments in Persona 4 have been implemented as a system improvement. Also, to make the portable version easier to play on the move, there have been some changes to the old system. We aim to set a new standard in portable RPGs in developing the game.

Game content will be introduced in various other places, so this entry will focus on the load speeds of scenes in the game.

…That being said, the video from the previous entry featured a PSP-GO, and so the load speeds were not UMD based, and was faster… That should be something to look forward to, but I think that there were some who were wondering “What would the load speeds be like with a normal UMD?”.

The scenes have been made for fast loading even on an UMD.
The team has developed it for portable play, so actions can be completed faster and more efficiently than on the PS2 system.
During tests, truth be told, there wasn’t much confidence in this part of the development, but with the staff’s hard work, there should be quite a significant improvement.

(Videos of gameplay can be viewed at the original post here)

…How is it?

Also, we have a function to install data on the console itself.
Using this, loading and reading speeds should be greatly shortened.

The fastests speeds will be on the full-install on the PSP-GO, but even on the UMD, players should be able to get decent loading speeds.

(This was taken on a development console, but the gameplay should feel something like this. The cache wasn’t used in gameplay. Load speeds vary on several factors, so please just use this as a rough gauge.)

Now, for the next entries, the two directors will bring you more detailed information about the game straight from the development office.

Since they spent a lot of effort on creating this game, I’m sure they have many interesting things to share!

(If its only about how much they’ve suffered, I’m sorry ^^;)

Please look forward to it!

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